Outliney Thing
Hello, it's me, Wade!
I was doing some work and I was looking for a way to easily create some wall geometry. My initial thought was just doing some edges and using Blender's Geometry Nodes to extrude them up and then use a solidify or curve to mesh to give them thickness but those things don't handle intersections nicely.
Totally irrelevant sidebar: I actually found out just as I had gotten this working that the solidify modifier got an update at some point and it actually can handle intersections quite nicely and so all of this was unecessary, but was still a fun little project to learn some geometry nodes.
So I made this monstrosity and I'm really unsure of what I've done, I feel like I don't quite understand how to use fields properly and so I've probably got way more "sample index" nodes than I need and I feel like I could've grouped a lot more of the logic, but I kept running into problems when I tried since even if the nodes I grouped returned a single value, once I grouped them they returned a field again and I was just kind of confused.
Anyway, I posted it to Reddit and wanted to share the nodes so that others could look if they were curious and almost immediately someone posted something that would have been incredibly useful had I found it while I was researching how to do this. You can look at their work here:
High Fives,
Wade.